C# Xna Platformer Made Easy Tutorial 1 – ScreenState [Part 1]
Have you ever wanted to make a platformer in c# from scratch but didn’t know how? Well this is the tutorial to watch if you’d like to learn. In this tutoriai…
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Video tutorial posted 08/07/14
Category: C# Tutorials
Tags: easy, Made, Part, Platformer, ScreenState, Tutorial
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Just a quick question, not directly related to this video but to a part of
the series. Do you think it would be difficult (I understand XML a lot more
now and Im quite proficient with c#, though still learning a lot of course)
it would be to make your filemanager class from this series into an xml
based system like the one in your monogame series?
HAHAHAHAHAH scractch… REMINDS me my old days LOL. Actully,school is
teaching us scractch but i learn C# XNA lol…
This is otherwise known as naked coding…
hey Walter Jr. is this you?
Hi can you suggest a good C# BASICS tutorial that gives the basic knowledge
that I need to follow along with these kinds of tutorials. Ive seen a
pretty good tutorial but its 200 videos.
You can
He’s saying the truth
No. The first game you would make would be rubbish, as they always are.
Steam is a very high profile corporation, meaning they will only accept the
best. Even legitimate companies with publishers occasionally fail to get on
Steam. I doubt you stand a chance.
I can but the shorter the videos the more people watch
watch?v=FsWw3NO6vSs
Yeah I’m pretty sure keep me updated on it 😀
Probably. It should be possible though. -Gamenew09
I feel like I might learn a lot by following your Tutorials.
oh wow, more xna! awesome!
Well you can make the top of the pyramid then build the bottom then put the
top on the bottom half but I get what your saying.
public means that other classes can access the methods you create in that
class. Void would be a method that does not return a value. For example
public int AddTwoNumbers(int x, int y) { return x + y; } This returns the
sum so instead of using void you would use int or whatever.