Creating A Dynamic Simulated Chain MassFX 3Ds Max Tutorial Voiced Concave Mesh Generation

Creating A Dynamic Simulated Chain MassFX 3Ds Max Tutorial Voiced Concave Mesh Generation

This tutorial is modelling, texturing and animating a chain inside 3Ds max. I dynamic, static and kinematic with the chains to show how they are effected. I …

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4 responses to “Creating A Dynamic Simulated Chain MassFX 3Ds Max Tutorial Voiced Concave Mesh Generation”

  1. kimo top says:

    thank you

  2. Tor Marquis says:

    It can all go wrong in such a beautiful way. 3ds max constraint art

  3. Sweemops says:

    Hello, i watched your tutorial, which is good, but i cant replicate the
    physics effect. im using 3dsmax 2012 which has no option to use a concave
    physics body. So i thought i use the “orignal” as physics body since it has
    low polys, but the chain segments explode in every direction, no matter
    what i do. please, do you have any idea what im doing wrong?

  4. Zakarya Ben says:

    Thank’s 🙂
    That was perfect

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