Retopology in 3DS Max 01

Retopology in 3DS Max 01

Use the freeform tools in 3DS Max to retopologize a high poly model.

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8 responses to “Retopology in 3DS Max 01”

  1. Daniel Iglesias says:

    really thanks for video man thanks !

  2. HorusHeretic says:

    Randomly came across this, thanks for the education :)

  3. Sushin says:

    Man…you love noses don’t you.

  4. nonamex says:

    u r my hero!

  5. Jeff Styers says:

    Yep. Angular features are fun to sculpt and likenesses are some of the most
    challenging things to depict.

  6. Swiiden says:

    I actually thought it looked like Brody before you mentioned it :)Good work!

  7. RandomNeat says:

    Is that your dream topology? Thanks for the tutorial!

  8. Gemma Suen says:

    Thank you for the video, I’m a maya user, moving over to max for my job. 🙂
    And so far it is quite impressive!

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