Retopology in 3DS Max 01
Use the freeform tools in 3DS Max to retopologize a high poly model.
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8 responses to “Retopology in 3DS Max 01”
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Video tutorial posted 09/01/15
Category: 3DS Max Tutorials
Tags: Retopology
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really thanks for video man thanks !
Randomly came across this, thanks for the education :)
Man…you love noses don’t you.
u r my hero!
Yep. Angular features are fun to sculpt and likenesses are some of the most
challenging things to depict.
I actually thought it looked like Brody before you mentioned it :)Good work!
Is that your dream topology? Thanks for the tutorial!
Thank you for the video, I’m a maya user, moving over to max for my job. 🙂
And so far it is quite impressive!